Unity3d Animator控制动画按帧运行

昨天同事想控制一个角色射箭动画,在拉弓的时候想用代码控制人物拉弓的整个过程,查了一下API,方法很简单Animator.StartPlay()(http://wiki.ceeger.com/script:unityengine:classes:animator:animator.startplayback),使用Animator.StopPlayback()停止动画器播放模式。当播放停止时,Avatar恢复从游戏逻辑获得控制权

Example:

 1 using UnityEngine;
 2 using System.Collections;
 3 
 4 public class AnimatorPlay_ts : MonoBehaviour {
 5 
 6   public Animator animator;    
 7 
 8   [Range(0,3)]        
 9       public float PlayBackTime = 0;
10 
11       bool startplayback = false; 
12 
13       void Start()     {
14         animator.StartPlayback();         
15         startplayback = true;
16 
17         }
18 
19     } 
20     void Update(){
21         if (startplayback)
22             animator.playbackTime = PlayBackTime;
23     }
24 }

 

文章来自:http://www.cnblogs.com/longhewushi/p/4518883.html
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