全景视频拼接(二)--OpenCV源码解析
本文参考:http://blog.csdn.net/skeeee/article/details/19480693,做了一定修改和补充。
一、stitching_detail程序运行流程
1.命令行调用程序,输入源图像以及程序的参数
2.特征点检测,判断是使用surf还是orb,默认是surf。
3.对图像的特征点进行匹配,使用最近邻和次近邻方法,将两个最优的匹配的置信度保存下来。
4.对图像进行排序以及将置信度高的图像保存到同一个集合中,删除置信度比较低的图像间的匹配,得到能正确匹配的图像序列。这样将置信度高于门限的所有匹配合并到一个集合中。
5.对所有图像进行相机参数粗略估计,然后求出旋转矩阵
6.使用光束平均法进一步精准的估计出旋转矩阵。
7.波形校正,水平或者垂直
8.拼接
     9.融合,多频段融合,光照补偿,后续再改。
二、stitching_detail程序接口介绍
img1 img2 img3 输入图像
--preview 以预览模式运行程序,比正常模式要快,但输出图像分辨率低,拼接的分辨率compose_megapix 设置为0.6
--try_gpu (yes|no) 是否使用GPU(图形处理器),默认为no
/* 运动估计参数 */
--work_megapix <--work_megapix <float>> 图像匹配的分辨率大小,图像的面积尺寸变为work_megapix*100000,默认为0.6
--features (surf|orb) 选择surf或者orb算法进行特征点计算,默认为surf
--match_conf <float> 特征点检测置信等级,最近邻匹配距离与次近邻匹配距离的比值,surf默认为0.65,orb默认为0.3
--conf_thresh <float> 两幅图来自同一全景图的置信度,默认为1.0
--ba (reproj|ray) 光束平均法的误差函数选择,默认是ray方法
--ba_refine_mask (mask) ---------------
--wave_correct (no|horiz|vert) 波形校验 水平,垂直或者没有 默认是horiz
--save_graph <file_name> 将匹配的图形以点的形式保存到文件中, Nm代表匹配的数量,NI代表正确匹配的数量,C表示置信度
/*图像融合参数:*/
--warp (plane|cylindrical|spherical|fisheye|stereographic|compressedPlaneA2B1|compressedPlaneA1.5B1|compressedPlanePortraitA2B1
|compressedPlanePortraitA1.5B1|paniniA2B1|paniniA1.5B1|paniniPortraitA2B1|paniniPortraitA1.5B1|mercator|transverseMercator)
选择融合的平面,默认是球形
--seam_megapix <float> 拼接缝像素的大小 默认是0.1 ------------
--seam (no|voronoi|gc_color|gc_colorgrad) 拼接缝隙估计方法 默认是gc_color
--compose_megapix <float> 拼接分辨率,默认为-1
--expos_comp (no|gain|gain_blocks) 光照补偿方法,默认是gain_blocks
--blend (no|feather|multiband) 融合方法,默认是多频段融合
--blend_strength <float> 融合强度,0-100.默认是5.
--output <result_img> 输出图像的文件名,默认是result,jpg
命令使用实例,以及程序运行时的提示:
三、程序代码分析
1.参数读入
程序参数读入分析,将程序运行是输入的参数以及需要拼接的图像读入内存,检查图像是否多于2张。
2.特征点检测
判断选择是surf还是orb特征点检测(默认是surf)以及对图像进行预处理(尺寸缩放),然后计算每幅图形的特征点,以及特征点描述子
2.1 计算work_scale,将图像resize到面积在work_megapix*10^6以下,(work_megapix 默认是0.6)
图像大小是740*830,面积大于6*10^5,所以计算出work_scale = 0.98,然后对图像resize。
     
     2.2 计算seam_scale,也是根据图像的面积小于seam_megapix*10^6,(seam_megapix 默认是0.1),seam_work_aspect目前还没用到
     
    2.3 计算图像特征点,以及计算特征点描述子,并将img_idx设置为i。 
特征点描述的结构体定义如下:
    
     2.4 将源图像resize到seam_megapix*10^6,并存入image[]中
3.图像匹配
对任意两副图形进行特征点匹配,然后使用查并集法,将图片的匹配关系找出,并删除那些不属于同一全景图的图片。
3.1 使用最近邻和次近邻匹配,对任意两幅图进行特征点匹配。
介绍一下BestOf2NearestMatcher 函数:
函数的定义(只是设置一下参数,属于构造函数):
以及MatchesInfo的结构体定义:
求出图像匹配的结果如下(具体匹配参见sift特征点匹配),任意两幅图都进行匹配(3*3=9),其中1-》2和2-》1只计算了一次,以1-》2为准,:
     
3.2 根据任意两幅图匹配的置信度,将所有置信度高于conf_thresh(默认是1.0)的图像合并到一个全集中。
我们通过函数的参数 save_graph打印匹配结果如下(我稍微修改了一下输出):
Nm代表匹配的数量,NI代表正确匹配的数量,C表示置信度
4.根据单应性矩阵粗略估计出相机参数(焦距)
4.1 焦距参数的估计
根据前面求出的任意两幅图的匹配,我们根据两幅图的单应性矩阵H,求出符合条件的f,(4副图,16个匹配,求出8个符合条件的f),然后求出f的均值或者中值当成所有图形的粗略估计的f。
函数的主要源码如下:
- for (int i = 0; i < num_images; ++i)
 - {
 - for (int j = 0; j < num_images; ++j)
 - {
 - const MatchesInfo &m = pairwise_matches[i*num_images + j];
 - if (m.H.empty())
 - continue;
 - double f0, f1;
 - bool f0ok, f1ok;
 - focalsFromHomography(m.H, f0, f1, f0ok, f1ok);//Tries to estimate focal lengths from the given homography 79
 - //under the assumption that the camera undergoes rotations around its centre only.
 - if (f0ok && f1ok)
 - all_focals.push_back(sqrt(f0 * f1));
 - }
 - }
 
      其中函数focalsFromHomography的定义如下: 
- Tries to estimate focal lengths from the given homography
 - under the assumption that the camera undergoes rotations around its centre only.
 - Parameters
 - H – Homography.
 - f0 – Estimated focal length along X axis.
 - f1 – Estimated focal length along Y axis.
 - f0_ok – True, if f0 was estimated successfully, false otherwise.
 - f1_ok – True, if f1 was estimated successfully, false otherwise.
 
函数的源码:
- void focalsFromHomography(const Mat& H, double &f0, double &f1, bool &f0_ok, bool &f1_ok)
 - {
 - CV_Assert(H.type() == CV_64F && H.size() == Size(3, 3));//Checks a condition at runtime and throws exception if it fails
 - const double* h = reinterpret_cast<const double*>(H.data);//强制类型转换
 - double d1, d2; // Denominators
 - double v1, v2; // Focal squares value candidates
 - //具体的计算过程有点看不懂啊
 - f1_ok = true;
 - d1 = h[6] * h[7];
 - d2 = (h[7] - h[6]) * (h[7] + h[6]);
 - v1 = -(h[0] * h[1] + h[3] * h[4]) / d1;
 - v2 = (h[0] * h[0] + h[3] * h[3] - h[1] * h[1] - h[4] * h[4]) / d2;
 - if (v1 < v2) std::swap(v1, v2);
 - if (v1 > 0 && v2 > 0) f1 = sqrt(std::abs(d1) > std::abs(d2) ? v1 : v2);
 - else if (v1 > 0) f1 = sqrt(v1);
 - else f1_ok = false;
 - f0_ok = true;
 - d1 = h[0] * h[3] + h[1] * h[4];
 - d2 = h[0] * h[0] + h[1] * h[1] - h[3] * h[3] - h[4] * h[4];
 - v1 = -h[2] * h[5] / d1;
 - v2 = (h[5] * h[5] - h[2] * h[2]) / d2;
 - if (v1 < v2) std::swap(v1, v2);
 - if (v1 > 0 && v2 > 0) f0 = sqrt(std::abs(d1) > std::abs(d2) ? v1 : v2);
 - else if (v1 > 0) f0 = sqrt(v1);
 - else f0_ok = false;
 - }
 
求出的焦距有8个
     
求出的焦距取中值或者平均值,然后就是所有图片的焦距。
并构建camera参数,将矩阵写入camera:
- cameras.assign(num_images, CameraParams());
 - for (int i = 0; i < num_images; ++i)
 - cameras[i].focal = focals[i];
 
4.2 根据匹配的内点构建最大生成树,然后广度优先搜索求出根节点,并求出camera的R矩阵,K矩阵以及光轴中心
camera其他参数:
aspect = 1.0,ppx,ppy目前等于0,最后会赋值成图像中心点的。
K矩阵的值:
- Mat CameraParams::K() const
 - {
 - Mat_<double> k = Mat::eye(3, 3, CV_64F);
 - k(0,0) = focal; k(0,2) = ppx;
 - k(1,1) = focal * aspect; k(1,2) = ppy;
 - return k;
 - }
 
R矩阵的值:
     
- void operator ()(const GraphEdge &edge)
 - {
 - int pair_idx = edge.from * num_images + edge.to;
 - Mat_<double> K_from = Mat::eye(3, 3, CV_64F);
 - K_from(0,0) = cameras[edge.from].focal;
 - K_from(1,1) = cameras[edge.from].focal * cameras[edge.from].aspect;
 - K_from(0,2) = cameras[edge.from].ppx;
 - K_from(0,2) = cameras[edge.from].ppy;
 - Mat_<double> K_to = Mat::eye(3, 3, CV_64F);
 - K_to(0,0) = cameras[edge.to].focal;
 - K_to(1,1) = cameras[edge.to].focal * cameras[edge.to].aspect;
 - K_to(0,2) = cameras[edge.to].ppx;
 - K_to(0,2) = cameras[edge.to].ppy;
 - Mat R = K_from.inv() * pairwise_matches[pair_idx].H.inv() * K_to;
 - cameras[edge.to].R = cameras[edge.from].R * R;
 - }
 
光轴中心的值
- for (int i = 0; i < num_images; ++i)
 - {
 - cameras[i].ppx += 0.5 * features[i].img_size.width;
 - cameras[i].ppy += 0.5 * features[i].img_size.height;
 - }
 
5.使用Bundle Adjustment方法对所有图片进行相机参数校正
Bundle Adjustment(光束法平差)算法主要是解决所有相机参数的联合。这是全景拼接必须的一步,因为多个成对的单应性矩阵合成全景图时,会忽略全局的限制,造成累积误差。因此每一个图像都要加上光束法平差值,使图像被初始化成相同的旋转和焦距长度。
光束法平差的目标函数是一个具有鲁棒性的映射误差的平方和函数。即每一个特征点都要映射到其他的图像中,计算出使误差的平方和最小的相机参数。具体的推导过程可以参见Automatic Panoramic Image Stitching using Invariant Features.pdf的第五章,本文只介绍一下opencv实现的过程(完整的理论和公式 暂时还没看懂,希望有人能一起交流)
opencv中误差描述函数有两种如下:(opencv默认是BundleAdjusterRay ):
- BundleAdjusterReproj // BundleAdjusterBase(7, 2)//最小投影误差平方和
 - Implementation of the camera parameters refinement algorithm which minimizes sum of the reprojection error squares
 - BundleAdjusterRay // BundleAdjusterBase(4, 3)//最小特征点与相机中心点的距离和
 - Implementation of the camera parameters refinement algorithm which minimizes sum of the distances between the
 - rays passing through the camera center and a feature.
 
5.1 首先计算cam_params_的值:
函数主要源码:
- cam_params_.create(num_images_ * 4, 1, CV_64F);
 - SVD svd;//奇异值分解
 - for (int i = 0; i < num_images_; ++i)
 - {
 - cam_params_.at<double>(i * 4, 0) = cameras[i].focal;
 - svd(cameras[i].R, SVD::FULL_UV);
 - Mat R = svd.u * svd.vt;
 - if (determinant(R) < 0)
 - R *= -1;
 - Mat rvec;
 - Rodrigues(R, rvec);
 - CV_Assert(rvec.type() == CV_32F);
 - cam_params_.at<double>(i * 4 + 1, 0) = rvec.at<float>(0, 0);
 - cam_params_.at<double>(i * 4 + 2, 0) = rvec.at<float>(1, 0);
 - cam_params_.at<double>(i * 4 + 3, 0) = rvec.at<float>(2, 0);
 - }
 
计算cam_params_的值,先初始化cam_params(num_images_*4,1,CV_64F);
cam_params_[i*4+0] = cameras[i].focal;
cam_params_后面3个值,是cameras[i].R先经过奇异值分解,然后对u*vt进行Rodrigues运算,得到的rvec第一行3个值赋给cam_params_。
奇异值分解的定义:
5.2 删除置信度小于门限的匹配对
- // Leave only consistent image pairs
 - edges_.clear();
 - for (int i = 0; i < num_images_ - 1; ++i)
 - {
 - for (int j = i + 1; j < num_images_; ++j)
 - {
 - const MatchesInfo& matches_info = pairwise_matches_[i * num_images_ + j];
 - if (matches_info.confidence > conf_thresh_)
 - edges_.push_back(make_pair(i, j));
 - }
 - }
 
5.3 使用LM算法计算camera参数。
首先初始化LM的参数(具体理论还没有看懂)
- //计算所有内点之和
 - for (size_t i = 0; i < edges_.size(); ++i)
 - total_num_matches_ += static_cast<int>(pairwise_matches[edges_[i].first * num_images_ +
 - edges_[i].second].num_inliers);
 - CvLevMarq solver(num_images_ * num_params_per_cam_,
 - total_num_matches_ * num_errs_per_measurement_,
 - term_criteria_);
 - Mat err, jac;
 - CvMat matParams = cam_params_;
 - cvCopy(&matParams, solver.param);
 - int iter = 0;
 - for(;;)//类似于while(1),但是比while(1)效率高
 - {
 - const CvMat* _param = 0;
 - CvMat* _jac = 0;
 - CvMat* _err = 0;
 - bool proceed = solver.update(_param, _jac, _err);
 - cvCopy(_param, &matParams);
 - if (!proceed || !_err)
 - break;
 - if (_jac)
 - {
 - calcJacobian(jac); //构造雅阁比行列式
 - CvMat tmp = jac;
 - cvCopy(&tmp, _jac);
 - }
 - if (_err)
 - {
 - calcError(err);//计算err
 - LOG_CHAT(".");
 - iter++;
 - CvMat tmp = err;
 - cvCopy(&tmp, _err);
 - }
 - }
 
计算camera
函数源代码:
- void BundleAdjusterRay::obtainRefinedCameraParams(vector<CameraParams> &cameras) const
 - {
 - for (int i = 0; i < num_images_; ++i)
 - {
 - cameras[i].focal = cam_params_.at<double>(i * 4, 0);
 - Mat rvec(3, 1, CV_64F);
 - rvec.at<double>(0, 0) = cam_params_.at<double>(i * 4 + 1, 0);
 - rvec.at<double>(1, 0) = cam_params_.at<double>(i * 4 + 2, 0);
 - rvec.at<double>(2, 0) = cam_params_.at<double>(i * 4 + 3, 0);
 - Rodrigues(rvec, cameras[i].R);
 - Mat tmp;
 - cameras[i].R.convertTo(tmp, CV_32F);
 - cameras[i].R = tmp;
 - }
 - }
 
求出根节点,然后归一化旋转矩阵R
- // Normalize motion to center image
 - Graph span_tree;
 - vector<int> span_tree_centers;
 - findMaxSpanningTree(num_images_, pairwise_matches, span_tree, span_tree_centers);
 - Mat R_inv = cameras[span_tree_centers[0]].R.inv();
 - for (int i = 0; i < num_images_; ++i)
 - cameras[i].R = R_inv * cameras[i].R;
 
6 波形校正
     前面几节把相机旋转矩阵计算出来,但是还有一个因素需要考虑,就是由于拍摄者拍摄图片的时候不一定是水平的,轻微的倾斜会导致全景图像出现飞机曲线,因此我们要对图像进行波形校正,主要是寻找每幅图形的“上升向量”(up_vector),使他校正成。
波形校正的效果图
opencv实现的源码如下(也是暂时没看懂,囧)
- <span style="white-space:pre"> </span>vector<Mat> rmats;
 - for (size_t i = 0; i < cameras.size(); ++i)
 - rmats.push_back(cameras[i].R);
 - waveCorrect(rmats, wave_correct);//Tries to make panorama more horizontal (or vertical).
 - for (size_t i = 0; i < cameras.size(); ++i)
 - cameras[i].R = rmats[i];
 
其中waveCorrect(rmats, wave_correct)源码如下:
- void waveCorrect(vector<Mat> &rmats, WaveCorrectKind kind)
 - {
 - LOGLN("Wave correcting...");
 - #if ENABLE_LOG
 - int64 t = getTickCount();
 - #endif
 - Mat moment = Mat::zeros(3, 3, CV_32F);
 - for (size_t i = 0; i < rmats.size(); ++i)
 - {
 - Mat col = rmats[i].col(0);
 - moment += col * col.t();//相机R矩阵第一列转置相乘然后相加
 - }
 - Mat eigen_vals, eigen_vecs;
 - eigen(moment, eigen_vals, eigen_vecs);//Calculates eigenvalues and eigenvectors of a symmetric matrix.
 - Mat rg1;
 - if (kind == WAVE_CORRECT_HORIZ)
 - rg1 = eigen_vecs.row(2).t();//如果是水平校正,去特征向量的第三行
 - else if (kind == WAVE_CORRECT_VERT)
 - rg1 = eigen_vecs.row(0).t();//如果是垂直校正,特征向量第一行
 - else
 - CV_Error(CV_StsBadArg, "unsupported kind of wave correction");
 - Mat img_k = Mat::zeros(3, 1, CV_32F);
 - for (size_t i = 0; i < rmats.size(); ++i)
 - img_k += rmats[i].col(2);//R函数第3列相加
 - Mat rg0 = rg1.cross(img_k);//rg1与img_k向量积
 - rg0 /= norm(rg0);//归一化?
 - Mat rg2 = rg0.cross(rg1);
 - double conf = 0;
 - if (kind == WAVE_CORRECT_HORIZ)
 - {
 - for (size_t i = 0; i < rmats.size(); ++i)
 - conf += rg0.dot(rmats[i].col(0));//Computes a dot-product of two vectors.数量积
 - if (conf < 0)
 - {
 - rg0 *= -1;
 - rg1 *= -1;
 - }
 - }
 - else if (kind == WAVE_CORRECT_VERT)
 - {
 - for (size_t i = 0; i < rmats.size(); ++i)
 - conf -= rg1.dot(rmats[i].col(0));
 - if (conf < 0)
 - {
 - rg0 *= -1;
 - rg1 *= -1;
 - }
 - }
 - Mat R = Mat::zeros(3, 3, CV_32F);
 - Mat tmp = R.row(0);
 - Mat(rg0.t()).copyTo(tmp);
 - tmp = R.row(1);
 - Mat(rg1.t()).copyTo(tmp);
 - tmp = R.row(2);
 - Mat(rg2.t()).copyTo(tmp);
 - for (size_t i = 0; i < rmats.size(); ++i)
 - rmats[i] = R * rmats[i];
 - LOGLN("Wave correcting, time: " << ((getTickCount() - t) / getTickFrequency()) << " sec");
 - }
 
7.单应性矩阵变换
由图像匹配,Bundle Adjustment算法以及波形校验,求出了图像的相机参数以及旋转矩阵,接下来就对图形进行单应性矩阵变换,亮度的增量补偿以及多波段融合(图像金字塔)。首先介绍的就是单应性矩阵变换:
源图像的点(x,y,z=1),图像的旋转矩阵R,图像的相机参数矩阵K,经过变换后的同一坐标(x_,y_,z_),然后映射到球形坐标(u,v,w),他们之间的关系如下:
- void SphericalProjector::mapForward(float x, float y, float &u, float &v)
 - {
 - float x_ = r_kinv[0] * x + r_kinv[1] * y + r_kinv[2];
 - float y_ = r_kinv[3] * x + r_kinv[4] * y + r_kinv[5];
 - float z_ = r_kinv[6] * x + r_kinv[7] * y + r_kinv[8];
 - u = scale * atan2f(x_, z_);
 - float w = y_ / sqrtf(x_ * x_ + y_ * y_ + z_ * z_);
 - v = scale * (static_cast<float>(CV_PI) - acosf(w == w ? w : 0));
 - }
 
根据映射公式,对图像的上下左右四个边界求映射后的坐标,然后确定变换后图像的左上角和右上角的坐标,
如果是球形拼接,则需要再加上判断(暂时还没研究透):
- float tl_uf = static_cast<float>(dst_tl.x);
 - float tl_vf = static_cast<float>(dst_tl.y);
 - float br_uf = static_cast<float>(dst_br.x);
 - float br_vf = static_cast<float>(dst_br.y);
 - float x = projector_.rinv[1];
 - float y = projector_.rinv[4];
 - float z = projector_.rinv[7];
 - if (y > 0.f)
 - {
 - float x_ = (projector_.k[0] * x + projector_.k[1] * y) / z + projector_.k[2];
 - float y_ = projector_.k[4] * y / z + projector_.k[5];
 - if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
 - {
 - tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(CV_PI * projector_.scale));
 - br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(CV_PI * projector_.scale));
 - }
 - }
 - x = projector_.rinv[1];
 - y = -projector_.rinv[4];
 - z = projector_.rinv[7];
 - if (y > 0.f)
 - {
 - float x_ = (projector_.k[0] * x + projector_.k[1] * y) / z + projector_.k[2];
 - float y_ = projector_.k[4] * y / z + projector_.k[5];
 - if (x_ > 0.f && x_ < src_size.width && y_ > 0.f && y_ < src_size.height)
 - {
 - tl_uf = min(tl_uf, 0.f); tl_vf = min(tl_vf, static_cast<float>(0));
 - br_uf = max(br_uf, 0.f); br_vf = max(br_vf, static_cast<float>(0));
 - }
 - }
 
然后利用反投影将图形反投影到变换的图像上,像素计算默认是二维线性插值。
反投影的公式:
- void SphericalProjector::mapBackward(float u, float v, float &x, float &y)
 - {
 - u /= scale;
 - v /= scale;
 - float sinv = sinf(static_cast<float>(CV_PI) - v);
 - float x_ = sinv * sinf(u);
 - float y_ = cosf(static_cast<float>(CV_PI) - v);
 - float z_ = sinv * cosf(u);
 - float z;
 - x = k_rinv[0] * x_ + k_rinv[1] * y_ + k_rinv[2] * z_;
 - y = k_rinv[3] * x_ + k_rinv[4] * y_ + k_rinv[5] * z_;
 - z = k_rinv[6] * x_ + k_rinv[7] * y_ + k_rinv[8] * z_;
 - if (z > 0) { x /= z; y /= z; }
 - else x = y = -1;
 - }
 
然后将反投影求出的x,y值写入Mat矩阵xmap和ymap中
- xmap.create(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, CV_32F);
 - ymap.create(dst_br.y - dst_tl.y + 1, dst_br.x - dst_tl.x + 1, CV_32F);
 - float x, y;
 - for (int v = dst_tl.y; v <= dst_br.y; ++v)
 - {
 - for (int u = dst_tl.x; u <= dst_br.x; ++u)
 - {
 - projector_.mapBackward(static_cast<float>(u), static_cast<float>(v), x, y);
 - xmap.at<float>(v - dst_tl.y, u - dst_tl.x) = x;
 - ymap.at<float>(v - dst_tl.y, u - dst_tl.x) = y;
 - }
 - }
 
最后使用opencv自带的remap函数将图像重新绘制:
       
      8.光照补偿 
图像拼接中,由于拍摄的图片有可能因为光圈或者光线的问题,导致相邻图片重叠区域出现亮度差,所以在拼接时就需要对图像进行亮度补偿,(opencv只对重叠区域进行了亮度补偿,这样会导致图像融合处虽然光照渐变,但是图像整体的光强没有柔和的过渡)。
首先,将所有图像,mask矩阵进行分块(大小在32*32附近)。
- for (int img_idx = 0; img_idx < num_images; ++img_idx)
 - {
 - Size bl_per_img((images[img_idx].cols + bl_width_ - 1) / bl_width_,
 - (images[img_idx].rows + bl_height_ - 1) / bl_height_);
 - int bl_width = (images[img_idx].cols + bl_per_img.width - 1) / bl_per_img.width;
 - int bl_height = (images[img_idx].rows + bl_per_img.height - 1) / bl_per_img.height;
 - bl_per_imgs[img_idx] = bl_per_img;
 - for (int by = 0; by < bl_per_img.height; ++by)
 - {
 - for (int bx = 0; bx < bl_per_img.width; ++bx)
 - {
 - Point bl_tl(bx * bl_width, by * bl_height);
 - Point bl_br(min(bl_tl.x + bl_width, images[img_idx].cols),
 - min(bl_tl.y + bl_height, images[img_idx].rows));
 - block_corners.push_back(corners[img_idx] + bl_tl);
 - block_images.push_back(images[img_idx](Rect(bl_tl, bl_br)));
 - block_masks.push_back(make_pair(masks[img_idx].first(Rect(bl_tl, bl_br)),
 - masks[img_idx].second));
 - }
 - }
 - }
 
然后,求出任意两块图像的重叠区域的平均光强,
- //计算每一块区域的光照均值sqrt(sqrt(R)+sqrt(G)+sqrt(B))
 - //光照均值是对称矩阵,所以一次循环计算两个光照值,(i,j),与(j,i)
 - for (int i = 0; i < num_images; ++i)
 - {
 - for (int j = i; j < num_images; ++j)
 - {
 - Rect roi;
 - //判断image[i]与image[j]是否有重叠部分
 - if (overlapRoi(corners[i], corners[j], images[i].size(), images[j].size(), roi))
 - {
 - subimg1 = images[i](Rect(roi.tl() - corners[i], roi.br() - corners[i]));
 - subimg2 = images[j](Rect(roi.tl() - corners[j], roi.br() - corners[j]));
 - submask1 = masks[i].first(Rect(roi.tl() - corners[i], roi.br() - corners[i]));
 - submask2 = masks[j].first(Rect(roi.tl() - corners[j], roi.br() - corners[j]));
 - intersect = (submask1 == masks[i].second) & (submask2 == masks[j].second);
 - N(i, j) = N(j, i) = max(1, countNonZero(intersect));
 - double Isum1 = 0, Isum2 = 0;
 - for (int y = 0; y < roi.height; ++y)
 - {
 - const Point3_<uchar>* r1 = subimg1.ptr<Point3_<uchar> >(y);
 - const Point3_<uchar>* r2 = subimg2.ptr<Point3_<uchar> >(y);
 - for (int x = 0; x < roi.width; ++x)
 - {
 - if (intersect(y, x))
 - {
 - Isum1 += sqrt(static_cast<double>(sqr(r1[x].x) + sqr(r1[x].y) + sqr(r1[x].z)));
 - Isum2 += sqrt(static_cast<double>(sqr(r2[x].x) + sqr(r2[x].y) + sqr(r2[x].z)));
 - }
 - }
 - }
 - I(i, j) = Isum1 / N(i, j);
 - I(j, i) = Isum2 / N(i, j);
 - }
 - }
 - }
 
建立方程,求出每个光强的调整系数
- Mat_<double> A(num_images, num_images); A.setTo(0);
 - Mat_<double> b(num_images, 1); b.setTo(0);//beta*N(i,j)
 - for (int i = 0; i < num_images; ++i)
 - {
 - for (int j = 0; j < num_images; ++j)
 - {
 - b(i, 0) += beta * N(i, j);
 - A(i, i) += beta * N(i, j);
 - if (j == i) continue;
 - A(i, i) += 2 * alpha * I(i, j) * I(i, j) * N(i, j);
 - A(i, j) -= 2 * alpha * I(i, j) * I(j, i) * N(i, j);
 - }
 - }
 - solve(A, b, gains_);//求方程的解A*gains = B
 
gains_原理分析:
num_images :表示图像分块的个数,零num_images = n
N矩阵,大小n*n,N(i,j)表示第i幅图像与第j幅图像重合的像素点数,N(i,j)=N(j,i)
I矩阵,大小n*n,I(i,j)与I(j,i)表示第i,j块区域重合部分的像素平均值,I(i,j)是重合区域中i快的平均亮度值,
参数alpha和beta,默认值是alpha=0.01,beta=100.
A矩阵,大小n*n,公式图片不全
b矩阵,大小n*1,
然后根据求解矩阵
gains_矩阵,大小1*n,A*gains = B
然后将gains_进行线性滤波
- Mat_<float> ker(1, 3);
 - ker(0,0) = 0.25; ker(0,1) = 0.5; ker(0,2) = 0.25;
 - int bl_idx = 0;
 - for (int img_idx = 0; img_idx < num_images; ++img_idx)
 - {
 - Size bl_per_img = bl_per_imgs[img_idx];
 - gain_maps_[img_idx].create(bl_per_img);
 - for (int by = 0; by < bl_per_img.height; ++by)
 - for (int bx = 0; bx < bl_per_img.width; ++bx, ++bl_idx)
 - gain_maps_[img_idx](by, bx) = static_cast<float>(gains[bl_idx]);
 - //用分解的核函数对图像做卷积。首先,图像的每一行与一维的核kernelX做卷积;然后,运算结果的每一列与一维的核kernelY做卷积
 - sepFilter2D(gain_maps_[img_idx], gain_maps_[img_idx], CV_32F, ker, ker);
 - sepFilter2D(gain_maps_[img_idx], gain_maps_[img_idx], CV_32F, ker, ker);
 - }
 
然后构建一个gain_maps的三维矩阵,gain_main[图像的个数][图像分块的行数][图像分块的列数],然后对没一副图像的gain进行滤波。
9.Seam Estimation
缝隙估计有6种方法,默认就是第三种方法,seam_find_type == "gc_color",该方法是利用最大流方法检测。
- if (seam_find_type == "no")
 - seam_finder = new detail::NoSeamFinder();//Stub seam estimator which does nothing.
 - else if (seam_find_type == "voronoi")
 - seam_finder = new detail::VoronoiSeamFinder();//Voronoi diagram-based seam estimator. 泰森多边形缝隙估计
 - else if (seam_find_type == "gc_color")
 - {
 - #ifdef HAVE_OPENCV_GPU
 - if (try_gpu && gpu::getCudaEnabledDeviceCount() > 0)
 - seam_finder = new detail::GraphCutSeamFinderGpu(GraphCutSeamFinderBase::COST_COLOR);
 - else
 - #endif
 - seam_finder = new detail::GraphCutSeamFinder(GraphCutSeamFinderBase::COST_COLOR);//Minimum graph cut-based seam estimator
 - }
 - else if (seam_find_type == "gc_colorgrad")
 - {
 - #ifdef HAVE_OPENCV_GPU
 - if (try_gpu && gpu::getCudaEnabledDeviceCount() > 0)
 - seam_finder = new detail::GraphCutSeamFinderGpu(GraphCutSeamFinderBase::COST_COLOR_GRAD);
 - else
 - #endif
 - seam_finder = new detail::GraphCutSeamFinder(GraphCutSeamFinderBase::COST_COLOR_GRAD);
 - }
 - else if (seam_find_type == "dp_color")
 - seam_finder = new detail::DpSeamFinder(DpSeamFinder::COLOR);
 - else if (seam_find_type == "dp_colorgrad")
 - seam_finder = new detail::DpSeamFinder(DpSeamFinder::COLOR_GRAD);
 - if (seam_finder.empty())
 - {
 - cout << "Can‘t create the following seam finder ‘" << seam_find_type << "‘\n";
 - return 1;
 - }
 
程序解读可参见:
http://blog.csdn.net/chlele0105/article/details/12624541
http://blog.csdn.net/zouxy09/article/details/8534954
http://blog.csdn.net/yangtrees/article/details/7930640
10.多波段融合
由于以前进行处理的图片都是以work_scale(3.1节有介绍)进行缩放的,所以图像的内参,corner(同一坐标后的顶点),mask(融合的掩码)都需要重新计算。以及将之前计算的光照增强的gain也要计算进去。
- // Read image and resize it if necessary
 - full_img = imread(img_names[img_idx]);
 - if (!is_compose_scale_set)
 - {
 - if (compose_megapix > 0)
 - compose_scale = min(1.0, sqrt(compose_megapix * 1e6 / full_img.size().area()));
 - is_compose_scale_set = true;
 - // Compute relative scales
 - //compose_seam_aspect = compose_scale / seam_scale;
 - compose_work_aspect = compose_scale / work_scale;
 - // Update warped image scale
 - warped_image_scale *= static_cast<float>(compose_work_aspect);
 - warper = warper_creator->create(warped_image_scale);
 - // Update corners and sizes
 - for (int i = 0; i < num_images; ++i)
 - {
 - // Update intrinsics
 - cameras[i].focal *= compose_work_aspect;
 - cameras[i].ppx *= compose_work_aspect;
 - cameras[i].ppy *= compose_work_aspect;
 - // Update corner and size
 - Size sz = full_img_sizes[i];
 - if (std::abs(compose_scale - 1) > 1e-1)
 - {
 - sz.width = cvRound(full_img_sizes[i].width * compose_scale);//取整
 - sz.height = cvRound(full_img_sizes[i].height * compose_scale);
 - }
 - Mat K;
 - cameras[i].K().convertTo(K, CV_32F);
 - Rect roi = warper->warpRoi(sz, K, cameras[i].R);//Returns Projected image minimum bounding box
 - corners[i] = roi.tl();//! the top-left corner
 - sizes[i] = roi.size();//! size of the real buffer
 - }
 - }
 - if (abs(compose_scale - 1) > 1e-1)
 - resize(full_img, img, Size(), compose_scale, compose_scale);
 - else
 - img = full_img;
 - full_img.release();
 - Size img_size = img.size();
 - Mat K;
 - cameras[img_idx].K().convertTo(K, CV_32F);
 - // Warp the current image
 - warper->warp(img, K, cameras[img_idx].R, INTER_LINEAR, BORDER_REFLECT, img_warped);
 - // Warp the current image mask
 - mask.create(img_size, CV_8U);
 - mask.setTo(Scalar::all(255));
 - warper->warp(mask, K, cameras[img_idx].R, INTER_NEAREST, BORDER_CONSTANT, mask_warped);
 - // Compensate exposure
 - compensator->apply(img_idx, corners[img_idx], img_warped, mask_warped);//光照补偿
 - img_warped.convertTo(img_warped_s, CV_16S);
 - img_warped.release();
 - img.release();
 - mask.release();
 - dilate(masks_warped[img_idx], dilated_mask, Mat());
 - resize(dilated_mask, seam_mask, mask_warped.size());
 - mask_warped = seam_mask & mask_warped;
 
对图像进行光照补偿,就是将对应区域乘以gain:
- //块光照补偿
 - void BlocksGainCompensator::apply(int index, Point /*corner*/, Mat &image, const Mat &/*mask*/)
 - {
 - CV_Assert(image.type() == CV_8UC3);
 - Mat_<float> gain_map;
 - if (gain_maps_[index].size() == image.size())
 - gain_map = gain_maps_[index];
 - else
 - resize(gain_maps_[index], gain_map, image.size(), 0, 0, INTER_LINEAR);
 - for (int y = 0; y < image.rows; ++y)
 - {
 - const float* gain_row = gain_map.ptr<float>(y);
 - Point3_<uchar>* row = image.ptr<Point3_<uchar> >(y);
 - for (int x = 0; x < image.cols; ++x)
 - {
 - row[x].x = saturate_cast<uchar>(row[x].x * gain_row[x]);
 - row[x].y = saturate_cast<uchar>(row[x].y * gain_row[x]);
 - row[x].z = saturate_cast<uchar>(row[x].z * gain_row[x]);
 - }
 - }
 - }
 
进行多波段融合,首先初始化blend,确定blender的融合的方式,默认是多波段融合MULTI_BAND,以及根据corners顶点和图像的大小确定最终全景图的尺寸。
- <span> </span>//初始化blender
 - if (blender.empty())
 - {
 - blender = Blender::createDefault(blend_type, try_gpu);
 - Size dst_sz = resultRoi(corners, sizes).size();//计算最后图像的大小
 - float blend_width = sqrt(static_cast<float>(dst_sz.area())) * blend_strength / 100.f;
 - if (blend_width < 1.f)
 - blender = Blender::createDefault(Blender::NO, try_gpu);
 - else if (blend_type == Blender::MULTI_BAND)
 - {
 - MultiBandBlender* mb = dynamic_cast<MultiBandBlender*>(static_cast<Blender*>(blender));
 - mb->setNumBands(static_cast<int>(ceil(log(blend_width)/log(2.)) - 1.));
 - LOGLN("Multi-band blender, number of bands: " << mb->numBands());
 - }
 - else if (blend_type == Blender::FEATHER)
 - {
 - FeatherBlender* fb = dynamic_cast<FeatherBlender*>(static_cast<Blender*>(blender));
 - fb->setSharpness(1.f/blend_width);
 - LOGLN("Feather blender, sharpness: " << fb->sharpness());
 - }
 - blender->prepare(corners, sizes);//根据corners顶点和图像的大小确定最终全景图的尺寸
 - }
 
然后对每幅图图形构建金字塔,层数可以由输入的系数确定,默认是5层。
先对顶点以及图像的宽和高做处理,使其能被2^num_bands除尽,这样才能将进行向下采样num_bands次,首先从源图像pyrDown向下采样,在由最底部的图像pyrUp向上采样,把对应层得上采样和下采样的相减,就得到了图像的高频分量,存储到每一个金字塔中。然后根据mask,将每幅图像的各层金字塔分别写入最终的金字塔层src_pyr_laplace中。
最后将各层的金字塔叠加,就得到了最终完整的全景图。
源码:
- void MultiBandBlender::feed(const Mat &img, const Mat &mask, Point tl)
 - {
 - CV_Assert(img.type() == CV_16SC3 || img.type() == CV_8UC3);
 - CV_Assert(mask.type() == CV_8U);
 - // Keep source image in memory with small border
 - int gap = 3 * (1 << num_bands_);
 - Point tl_new(max(dst_roi_.x, tl.x - gap),
 - max(dst_roi_.y, tl.y - gap));
 - Point br_new(min(dst_roi_.br().x, tl.x + img.cols + gap),
 - min(dst_roi_.br().y, tl.y + img.rows + gap));
 - // Ensure coordinates of top-left, bottom-right corners are divided by (1 << num_bands_).
 - // After that scale between layers is exactly 2.
 - //
 - // We do it to avoid interpolation problems when keeping sub-images only. There is no such problem when
 - // image is bordered to have size equal to the final image size, but this is too memory hungry approach.
 - //将顶点调整成能被2^num_bank次方除尽的值
 - tl_new.x = dst_roi_.x + (((tl_new.x - dst_roi_.x) >> num_bands_) << num_bands_);
 - tl_new.y = dst_roi_.y + (((tl_new.y - dst_roi_.y) >> num_bands_) << num_bands_);
 - int width = br_new.x - tl_new.x;
 - int height = br_new.y - tl_new.y;
 - width += ((1 << num_bands_) - width % (1 << num_bands_)) % (1 << num_bands_);
 - height += ((1 << num_bands_) - height % (1 << num_bands_)) % (1 << num_bands_);
 - br_new.x = tl_new.x + width;
 - br_new.y = tl_new.y + height;
 - int dy = max(br_new.y - dst_roi_.br().y, 0);
 - int dx = max(br_new.x - dst_roi_.br().x, 0);
 - tl_new.x -= dx; br_new.x -= dx;
 - tl_new.y -= dy; br_new.y -= dy;
 - int top = tl.y - tl_new.y;
 - int left = tl.x - tl_new.x;
 - int bottom = br_new.y - tl.y - img.rows;
 - int right = br_new.x - tl.x - img.cols;
 - // Create the source image Laplacian pyramid
 - Mat img_with_border;
 - copyMakeBorder(img, img_with_border, top, bottom, left, right,
 - BORDER_REFLECT);//给图像设置一个边界,BORDER_REFLECT边界颜色任意
 - vector<Mat> src_pyr_laplace;
 - if (can_use_gpu_ && img_with_border.depth() == CV_16S)
 - createLaplacePyrGpu(img_with_border, num_bands_, src_pyr_laplace);
 - else
 - createLaplacePyr(img_with_border, num_bands_, src_pyr_laplace);//创建高斯金字塔,每一层保存的全是高频信息
 - // Create the weight map Gaussian pyramid
 - Mat weight_map;
 - vector<Mat> weight_pyr_gauss(num_bands_ + 1);
 - if(weight_type_ == CV_32F)
 - {
 - mask.convertTo(weight_map, CV_32F, 1./255.);//将mask的0,255归一化成0,1
 - }
 - else// weight_type_ == CV_16S
 - {
 - mask.convertTo(weight_map, CV_16S);
 - add(weight_map, 1, weight_map, mask != 0);
 - }
 - copyMakeBorder(weight_map, weight_pyr_gauss[0], top, bottom, left, right, BORDER_CONSTANT);
 - for (int i = 0; i < num_bands_; ++i)
 - pyrDown(weight_pyr_gauss[i], weight_pyr_gauss[i + 1]);
 - int y_tl = tl_new.y - dst_roi_.y;
 - int y_br = br_new.y - dst_roi_.y;
 - int x_tl = tl_new.x - dst_roi_.x;
 - int x_br = br_new.x - dst_roi_.x;
 - // Add weighted layer of the source image to the final Laplacian pyramid layer
 - if(weight_type_ == CV_32F)
 - {
 - for (int i = 0; i <= num_bands_; ++i)
 - {
 - for (int y = y_tl; y < y_br; ++y)
 - {
 - int y_ = y - y_tl;
 - const Point3_<short>* src_row = src_pyr_laplace[i].ptr<Point3_<short> >(y_);
 - Point3_<short>* dst_row = dst_pyr_laplace_[i].ptr<Point3_<short> >(y);
 - const float* weight_row = weight_pyr_gauss[i].ptr<float>(y_);
 - float* dst_weight_row = dst_band_weights_[i].ptr<float>(y);
 - for (int x = x_tl; x < x_br; ++x)
 - {
 - int x_ = x - x_tl;
 - dst_row[x].x += static_cast<short>(src_row[x_].x * weight_row[x_]);
 - dst_row[x].y += static_cast<short>(src_row[x_].y * weight_row[x_]);
 - dst_row[x].z += static_cast<short>(src_row[x_].z * weight_row[x_]);
 - dst_weight_row[x] += weight_row[x_];
 - }
 - }
 - x_tl /= 2; y_tl /= 2;
 - x_br /= 2; y_br /= 2;
 - }
 - }
 - else// weight_type_ == CV_16S
 - {
 - for (int i = 0; i <= num_bands_; ++i)
 - {
 - for (int y = y_tl; y < y_br; ++y)
 - {
 - int y_ = y - y_tl;
 - const Point3_<short>* src_row = src_pyr_laplace[i].ptr<Point3_<short> >(y_);
 - Point3_<short>* dst_row = dst_pyr_laplace_[i].ptr<Point3_<short> >(y);
 - const short* weight_row = weight_pyr_gauss[i].ptr<short>(y_);
 - short* dst_weight_row = dst_band_weights_[i].ptr<short>(y);
 - for (int x = x_tl; x < x_br; ++x)
 - {
 - int x_ = x - x_tl;
 - dst_row[x].x += short((src_row[x_].x * weight_row[x_]) >> 8);
 - dst_row[x].y += short((src_row[x_].y * weight_row[x_]) >> 8);
 - dst_row[x].z += short((src_row[x_].z * weight_row[x_]) >> 8);
 - dst_weight_row[x] += weight_row[x_];
 - }
 - }
 - x_tl /= 2; y_tl /= 2;
 - x_br /= 2; y_br /= 2;
 - }
 - }
 - }
 
        其中,金字塔构建的源码:
- void createLaplacePyr(const Mat &img, int num_levels, vector<Mat> &pyr)
 - {
 - #ifdef HAVE_TEGRA_OPTIMIZATION
 - if(tegra::createLaplacePyr(img, num_levels, pyr))
 - return;
 - #endif
 - pyr.resize(num_levels + 1);
 - if(img.depth() == CV_8U)
 - {
 - if(num_levels == 0)
 - {
 - img.convertTo(pyr[0], CV_16S);
 - return;
 - }
 - Mat downNext;
 - Mat current = img;
 - pyrDown(img, downNext);
 - for(int i = 1; i < num_levels; ++i)
 - {
 - Mat lvl_up;
 - Mat lvl_down;
 - pyrDown(downNext, lvl_down);
 - pyrUp(downNext, lvl_up, current.size());
 - subtract(current, lvl_up, pyr[i-1], noArray(), CV_16S);
 - current = downNext;
 - downNext = lvl_down;
 - }
 - {
 - Mat lvl_up;
 - pyrUp(downNext, lvl_up, current.size());
 - subtract(current, lvl_up, pyr[num_levels-1], noArray(), CV_16S);
 - downNext.convertTo(pyr[num_levels], CV_16S);
 - }
 - }
 - else
 - {
 - pyr[0] = img;
 - //构建高斯金字塔
 - for (int i = 0; i < num_levels; ++i)
 - pyrDown(pyr[i], pyr[i + 1]);//先高斯滤波,在亚采样,得到比pyr【i】缩小一半的图像
 - Mat tmp;
 - for (int i = 0; i < num_levels; ++i)
 - {
 - pyrUp(pyr[i + 1], tmp, pyr[i].size());//插值(偶数行,偶数列赋值为0),然后高斯滤波,核是5*5。
 - subtract(pyr[i], tmp, pyr[i]);//pyr[i] = pyr[i]-tmp,得到的全是高频信息
 - }
 - }
 - }
 
最终把所有层得金字塔叠加的程序:
源码:
- void MultiBandBlender::blend(Mat &dst, Mat &dst_mask)
 - {
 - for (int i = 0; i <= num_bands_; ++i)
 - normalizeUsingWeightMap(dst_band_weights_[i], dst_pyr_laplace_[i]);
 - if (can_use_gpu_)
 - restoreImageFromLaplacePyrGpu(dst_pyr_laplace_);
 - else
 - restoreImageFromLaplacePyr(dst_pyr_laplace_);
 - dst_ = dst_pyr_laplace_[0];
 - dst_ = dst_(Range(0, dst_roi_final_.height), Range(0, dst_roi_final_.width));
 - dst_mask_ = dst_band_weights_[0] > WEIGHT_EPS;
 - dst_mask_ = dst_mask_(Range(0, dst_roi_final_.height), Range(0, dst_roi_final_.width));
 - dst_pyr_laplace_.clear();
 - dst_band_weights_.clear();
 - Blender::blend(dst, dst_mask);
 - }
 

